Following the revitalization of SNK
after its collapse in 2001, the company decided it would be appropriate
to create another game in the big missing part series Samurai Shodown.
As part of its reorganization, development rights have been given to the
relatively unknown Yuki Company, which had mainly only created
simulation and board games 2000 for simple series of PlayStation 2 in
Japan, and had no experience in the development of fighting games.
Despite this, SNK managed to raise
excitement by announcing that Nobuhiro Watsuki, the creator and author
of the manga and anime Rurouni Kenshin, was contracted to design some
new characters, and they were released gradually through silhouettes on
the official website, and showing gradually official artwork. Word
finally knew the game was going to be a true prequel to the rest of the
series, taking place two years before the first game Samurai Shodown.
This created its own problems with the line of time series.
The gameplay is up slightly from Samurai Shodown IV, and the button layout was changed again.
The system Slash/Bust recent games has
been removed, and each character had now only one version, although in
several cases the Bust mode was replaced by a new character of very
similar setup.
The most important addition to the
fighting system is the button “defense”. This button, depending on the
position of the joystick allows the duck player, quickly jump back,
quickly jump forward or roll. This gives you more tactical possibilities
and balances the player with the most evasive movements, instead of
loading the buttons with the attacks. Clearly experience Yuki strategy
game shown in the new fighting system. It brought back from the original
two games of the SS, is the combination of the A and B buttons to
create a fierce attack bar instead of having its own button, like the
last two games of the SS. The C button is again a challenge.
(Review by pcfavour)- License: Free
- OS: Windows
- Size: 108 MB.
- Publisher/Developer: .
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